class TFDepthRadar extends TFPowerups;

state Activated
{
	function BeginState()
	{
//		local int i;

        initialstate='activated';
        if(instigator==none) instigator=pawn(owner);
        Owner.PlaySound(ActivateSound,SLOT_Interface,2);

        bActive = true;
	}

    function Timer()
    {

    }

	function EndState()
	{

	}

}

defaultproperties
{
     bAutoActivate=True
     bActivatable=True
     ActivateSound=Sound'PickupSounds.LargeHealthPickup'
     bReplicateInstigator=True
     SkillCost=100
}
